Wednesday, May 13, 2015

JB 3.5

A couple days ago I posted "my" D&D stats based on Easydamus's automated survey. The java program spit out my race, class, alignment, and stats based on the answers I gave to a 129 question quiz. The survey results are based on the 3.5 edition of D&D, but doesn't select feats or skills or equipment for your character...in other words, it ain't complete.

SO...as an exercise in mental masturbation, I went ahead and completed the guy ("me") using the 3.5 SRD and my memory of that particular edition. Here are the results:

JB (3.5)
Lawful Good Human Fighter, 6th Level

Hunting hawk not pictured.
STR 13 (+1)
DEX 16 (+3; advanced +1 at 4th level)
CON 13 (+1)
INT 14 (+2)
WIS 15 (+2)
CHA 14 (+2)

Feats (in order selected):
Combat Expertise, Dodge, Weapon Focus (Spear), Mobility, Combat Reflexes, Weapon Specialist (Spear), Spring Attack, Whirlwind Attack

Skills
Climb 9 (+10), Craft (weapon smith) 9 (+11), Handle Animal 9 (+11), Intimidate 9 (+11), Jump 9 (+10)

Equipment (13,000gp worth for a 6th level character)
Breastplate +2; Frost Spear +1, Masterwork Warhammer, Dagger, Traveller's Outfit, Hunting Hawk*, 9gp

Armor Class: 21 (10 +8 (armor) +2 (enchantment) +3 (DEX) +1 (dodge))
Hit Points: 44 (based on 5.5/level after 1st)
Saves: For +6, Ref, +5, Wil +4

Weapons (BAB +6/+1)

Frost Spear +1: Attack +9/+4 (thrown +11); Damage D8+4+D6 (cold)
Masterwork Warhammer: Attack +8/+3; Damage D8+1
Dagger: +7/+2 (thrown +9); Damage D4+1

*I couldn't find a cost for a hunting hawk, though there are stats for "hawks" in the normal animal section. With a Handle Animal skill of +11, it's an easy matter to train a hawk for the "Hunting" purpose (DC 20; automatic with a take ten over six weeks). So I used the cost for a "guard dog" and figured I'd train the thing myself.

It's not a terrible build, though a fighter with STR 13 is pretty far from "optimal." Still, with the feats I've selected it's not a bad combat build on the old grid mat. Very high maneuverability (thanks to combat expertise and mobility) allows the character to get into optimal position to use his whirlwind attack against multiple opponents, and his high intimidate skill can give him an extra edge. I thought about adding improved initiative at 3rd level, but figured combat reflexes is a tighter fit, especially with the high DEX...the guy should really clean up against mobs of lesser opponents. And by "lesser" I'd probably include ogres in the mix; by fighting defensively, he should be able to hold his own against several of the big guys...especially with a couple party members to back him up.

See? I can do the 3.5 thing.

As you should be able to tell, the character is based largely on the image I pulled off the internet, especially the choice of equipment. However, I chose the image in part because I liked the gear the dude was sporting. That, and he looks badass. Just needs the bird...you have to imagine that part.

I don't have a name for the character. JB is good enough.

5 comments:

  1. Those stats are freakin' ridiculous. I mean, not a single penalty? Bleh! I got pretty sick of 4d6 after it consistently produced overpowered characters like this. They just feel silly to play. I always preferred one or two penalties, though I didn't like anything lower than a six. Had no problem with a -3, just imagined a score that low as representing some serious problem like mental retardation or glass bones

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    1. As a wise man once said: "Don't hate the player; hate the game."
      ; )

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  2. This comment has been removed by the author.

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  3. Thanks for the idea. I might give it a try myself though I have to say it gives some really weird results. Monk/Cleric ? well maybe but Druid/Ranger, not even

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    1. Monks were originally a cleric sub-class, so I can see that

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